Computer Game Simulates Robot Operations

By Robert H. Williams
America’s Army, a first-person shooter game that was developed as a recruiting tool, has been adapted by the Armaments Research, Development and Engineering Center at the Army’s Picatinny Arsenal, N.J., to train soldiers to work with robots that neutralize improvised explosive devices.

Software code written by a team of engineers at Picatinny permits GIs to operate Talon and PackBot combat robots in a detailed, virtual battlefield setting via realistic controls that are connected to a laptop. Soldiers learn not only to send the robots through their paces, but also to detonate improved explosive devices by a variety of methods and in multiple settings.

Topics: Simulation Modeling Wargaming and Training, ComputerBased Training, Videogames

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