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FEATURE ARTICLE
February 2005
Strategists Learn Non-Violent Warfare Tactics
by Michael Peck
A pro-democracy group has sponsored
a free video game designed to teach political activists how to plan
and execute strategic non-violent warfare.
Strategic
non-violent warfare sounds like an oxymoron, but its practitioners
say it is the most effective way to force regime change.
“It lets them try different things on the computer before
they try them in the real world,” said Ivan Marovic, a consultant
on the game, and a former Serbian student leader who helped organize
the protests that ousted Slobodan Milosevic. “I wish I’d
had it.”
Sponsored by the International Center on Nonviolent Conflict, the
game, called “A Force More Powerful,” resembles a cross
between a political science model and one of the popular city-builder
games. The player represents the chief of staff of a non-violent
resistance movement. He gives orders to various characters within
the movement, who will attempt to carry out actions such as making
speeches and organizing demonstrations.
The non-player-characters are rated for factors such as willpower
and ambition. “There is a balancing act between the different
egos and wills of the individuals involved,” said Bob McNamara,
a producer at Breakaway Games, a Hunt Valley, Md., developer of
entertainment games and military simulations. “They will always
attempt to carry out your orders, but if they don’t like the
task, the chances of success will be modified. We wanted to capture
the dynamic of the fact that you’re in a movement of volunteers,
and they won’t always do what you say.”
The game’s artificial intelligence controls the members of
the targeted regime, who can be persuaded or bribed to become neutral
or even defect.
“Governments are not monolithic,” said McNamara. “Suppose
you have a regime character who is intolerant of violence. If that
person were to see the regime use violent repression, he might become
disgusted. Or suppose the regime is conscious of its international
image, whether for aesthetic or economic reasons. If one of the
regime members is a businessman with a lot of international business
ties, then going to the international community to put pressure
on him might work.”
“A general will not shoot demonstrators if support for the
regime is too low,” agreed Marovic, who has advised pro-democracy
movements in Georgia and Ukraine. “This happened in the Ukraine,
where the security forces changed sides.”
While “A Force More Powerful” sounds like a more sophisticated
version of political entertainment games such as Tropico, where
players impersonate a dictator, or Revolution, where they try to
overthrow one, what makes this design unique is its emphasis on
methodical military-style planning. Indeed, the process resembles
how U.S. military commanders war game a situation by considering
various alternatives and their consequences.
When a player begins a scenario, a series of menus force him to
create a strategic estimate. First, he chooses his goals from a
list that includes regime change, altering specific regime policies
such as racial discrimination, persuading security forces not to
intervene and gaining the support of the media. “You can devise
a strategy based on what you feel is the best way to proceed,”
McNamara said.
Next comes choosing tactics that range from strikes to protests.
Finally, the player divides his plan into phases and which objectives
he’ll try to achieve in each phase. At the end of the game,
an evaluation screen will inform him how well he did versus the
expectations of the scenario designer.
The game’s extensive scenario editor enables users to tailor
the game to their own nations. Scenarios can range from building
up support in a single neighborhood to waging non-violent conflict
across an entire nation, said the Breakaway designer. The game is
designed to be as open-ended as possible, with players able to choose
multiple tactics. “We don’t give a player two choices
at some point in the game, and say, ‘pick one,’ said
co-designer Ananda Gupta. “The player has tremendous free-form
control over the strategy and options.”
“A Force More Powerful,” which is designed for low-end
computers, will be available for free in September 2005. It will
be distributed on CDs and on the Internet. Versions are planned
for specific regions and languages. While repressive regimes will
attempt to suppress the game, McNamara and Marovic are confident
that it can be distributed to pro-democracy groups.
But will the activists even want it? Some may dislike it because
it’s just too practical, said Steve York, senior producer
with York Zimmerman, which produced the award-winning television
series also titled “A Force More Powerful.” York said
it’s easy for idealists to forget that successful activists
such as Gandhi and King devoted a great deal of time to preparation
and organization.
“A non-violent movement has to take a lot of time and prepare.
They have to know their strengths and weaknesses and those of their
opponent. People tend to forget that non-violent resistance has
a hard-headed, practical side.”
“This game means they don’t have to learn the hard
way,” York added. “It’s very difficult to wage
a conflict using these techniques. They can learn without harming
themselves,” he explained.
Marovic, the former student leader, said that many of those who
planned the toppling of Milosevic played computer strategy games.
“Out of 10 people in the leadership, five played strategy
games, such as “The Operational Art of War,” he recalled.
But lack of experience and expertise in strategic mistakes hampered
the protesters. “We weren’t trained at the higher military
schools,” Marovic said wryly. “We couldn’t have
the structure that the military people could.” This led the
Serbian protesters to move too quickly to confront the Milosevic
regime in 1996. “We entered the engagement phase too soon,
without entering the buildup phase. We should have gotten more public
resources, more human resources, more members, more supporters.”
The consequences were more than student arrests. “We lost
politically,” Marovic recalled. “That was the main loss.
Milosevic managed to avoid the worst scenario for him, which was
to step down, and through some legal manipulation, he managed to
politically diminish the protest.”
By 2000, the opposition had learned its lesson. “If you look
at the media, it looks like people just fill the streets,”
Marovic said. “The game will show it’s not like that.”
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