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FEATURE ARTICLE  

Special Operations Recreated in Afghanistan Battle Simulation 

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by Joe Pappalardo 

During the campaign, an initial insertion of a dozen soldiers from the 5th Special Forces Group transformed into a several thousand-man army that, aided by precision weapons, drove Taliban and Al Qaeda fighters from northern Afghanistan.

“This was all done with less than 100 special forces soldiers with boots on the ground,” recalled Maj. Mark Nutsch, former commander of Operational Detachment 595, the first units infiltrated to wrest Mazar e-Sharif from Taliban and Al Qaeda fighters.

Gen. Tommy Franks, during his tenure as head of Central Command, asked the Defense Advanced Research Projects Agency to design an accurate virtual depiction of the campaign, including Special Forces activity, coalition cavalry, enemy regular and irregular units and the complex web of air strikes and resupply that supported the battle.

The goal of the project, run by the Institute for Defense Analysis and DARPA, was to faithfully recreate the operations that liberated the northern Afghan city. The pair previously worked together on the reconstruction of the Battle of 73 Easting, a tank-on-tank engagement from the 1991 war against Iraq, which is hailed as an impressive learning tool for current and future soldier training, as well as historical analysis.

However, the complexities of documenting a lengthy, inter service and coalition fight was a far greater challenge than the Gulf War simulation, project participants told National Defense.

The battle was a milestone in joint fighting and combined arms, but it would take an enormous data compilation and integration effort to fulfill Frank’s mandate. “Our question at IDA was, ‘Is this constructible?’ ” said Robert Richbourg, of the research staff of IDA’s joint advanced war-fighting division.

The answer was, not all of it. Since the campaign took three weeks, not every incoming flight, troop movement, shot and bomb could be documented. IDA instead concentrated on two critical days of the fight, including the battles for Darya Suf and the drive on the city itself. Still, details of the 23-day campaign were collected and logged, if not fully modeled in virtual reality.

IDA members have put together a detailed play-by-play of the effort to take Mazar e-Sharif, plus simulations of small portions of the fight for more detailed analysis. Such tools will be the “textbooks of the 21st century,” Richbourg said, borrowing a phrase from DARPA.

The first step was getting the information. The IDA team used a slew of resources to create timelines in which to plot actions, from global positioning system signals to air force mission logs. They also used overhead radar data, battle damage assessments and photographs to help create a sequence of events. “When we had all this data, we could reconstruct an air mission,” said Jeff Koretshy, of IDA’s research staff. “It was a painful, manual process.” He added that 1,753 aircraft were tracked during 23 days and 614 air strikes.

Members also deployed to Afghanistan and military bases in Germany, the Middle East and the U.S. to conduct interviews with Afghan civilians, former Taliban and Northern Alliance members and conduct a battle site survey.

The timing of battle sequences needed to be carefully tabulated for the reconstruction, since critical events happened so close together. For example, Nutsch said he had to change the order of the aerial bomb strikes because Northern Alliance cavalry was charging against the Taliban positions being bombarded. He recalled Afghani Gen. Abdul Rashid Dostum, of the Northern Alliance, telling him that despite being showered with debris from the explosions, “the horses weren’t nervous because they knew they were American bombs.”

The average age of Special Forces soldiers at Mazar e-Sharif was 32, with an average of eight years of active service under their belt. In the simulation, they are pictured as expressionless, uniformed soldiers on horseback, surrounded by a motley crew of pickup trucks and Mujahedin cavalry. Nutsch said that individual soldiers or three-man teams sometimes operated a full day’s ride from each other. Such small units and small actions made recreating the battle a challenge, but their presence was the lynchpin of the campaign. “Our NCO’s synchronized their 19th century force with our 21st century force,” he said.

Comparisons to the 73 Easting simulation come quickly, and the complexity of the Mazar model becomes evident. Unlike the half-hour fight in Iraq depicted in 73 Easting, the 2001 fight features mountainous terrain, changing weather and a coalition force ranging from mules to warplanes, each action of which needed to be followed and placed in exact detail.

To support this integration, IDA combined a handful of simulation systems. One system reconstructed the weather patterns from historical data. “Weather played a key role,” noted Richbourg. “It sometimes precluded the use of air power…Weather had to be a variable that changed, and changed accurately.”

Other simulation systems generated dynamic terrain, such as bomb crater or trenches, and another recorded the actions for playback. One unique system brings high-fidelity behaviors to each individual soldier or mount on the field. “These are no longer the stick figures of 73 Eastings.”

Built parallel and integrated with the three-dimensional model, IDA also constructed a command and control view, which provides another layer of recreation of the engagement for senior leaders in the rear. “Not all these advances were in graphics,” Richbourg noted.

A simulation modeling the battle for Tora Bora, called Operation Anaconda and marred by the escape of many Al Qaeda fighters, also has been started but is not yet finished, IDA staff said.

Richbourg added, “There have been some discussions” to recreate the battle of Fallujah in Iraq, but no concrete plan has been formed to do so.

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