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Marines’ War Game Tests Future Fighting Strategies 

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by Harold Kennedy 

It is the year 2018. A provincial governor attempts to secede from Indonesia, establish an independent Islamic state and take control of the Strait of Malacca, a vital sea lane for world shipping. A U.S. aircraft carrier group and a Marine Expeditionary Unit, already in the region, are dispatched to help put down the rebellion. Another MEU and a second carrier group are six days away.

Their assignment—in cooperation with Indonesian and international coalition forces—is to seize the provincial capital, Pekanbaru, and the key port, Dumai. The job is complicated by the fact that nearby Singapore and Malaysia, fearing retribution by the Indonesian rebels, are refusing to allow the United States and its allies to use their military bases.

That was the scenario for the 10th annual war game sponsored jointly by the Marine Corps Combat Development Command and the National Defense Industrial Association. About 75 players—both Marines and members of the association—participated in the exercise, which was conducted recently at the Marine Corps Warfighting Laboratory, in Quantico, Va.. A reporter from National Defense Magazine observed the proceedings.

The purpose of the game was to permit defense-industry representatives to test the Corps’ latest expeditionary warfare concepts, note shortcomings and suggest possible improvements, explained Frank Jordan, director of the laboratory’s war-gaming division.

Like all such games, it was played without real military forces or even computer simulations. Instead, four groups of players—known as “cells”—decided how to deploy imaginary forces to meet a specific, hypothetical crisis.

The forces in play were considered to have the weapons, equipment, support and capabilities that they currently have or are planned to have at the time set in the game, Jordan said.

MEUs are standard Marine outfits of about 2,200 men and women each. A MEU consists of a reinforced battalion of fully-equipped ground-combat troops, a mixed squadron of rotorcraft and vertical-takeoff fighters, and a support element.

By 2018, the MEUs should have several pieces of weaponry and equipment that are now in the planning or experimental stages, said game director Bill Simpson. These include the Advanced Amphibious Assault Vehicle, Joint Strike Fighter, MV-22 Osprey tiltrotor aircraft, lightweight 155 mm howitzer, Expeditionary Fire Support System and possibly the Marine Expeditionary Family of Fighting Vehicles.

The first assignment for the war game’s players is to figure out which troops and equipment the MEUs would be able to take aboard the cramped ships. “We’re getting bigger equipment,” said Lt. Col. Thomas Anderson, “but we can’t take it all with us.”

Limited Deck Space
The MV-22s, in particular, are significantly larger than the helicopters that they are scheduled to replace, noted Max Gianelloni, from Northrop Grumman Ship Systems.

“This game severely limits us for deck space,” he complained.

Another problem is where to store all of the different kinds of ammunition required for a MEU, said Wisniewski. Developing one munition that can be fired by a number of weapons systems makes a lot of sense, he said.

“If I can take one type of ammunition with me, and not five, my logistics problem is fixed,” he proclaimed.

The question quickly became what could be left behind. Paul D. Wisniewski, from the Northrop Grumman Corporation wondered: “Does a MEU need a force reconnaissance element? In a joint operation, those functions are likely to be performed by special-operations forces, and a Marine force recon unit won’t be utilized.”

Marine Lt. Col. Phillip Ridderhof disagreed. “You can never get enough recon,” he said. “You never want to depend on somebody else.”

In the end, the cell decided to have the MEU’s force recon unit perform a liaison function with special operations.

In order to seize the capital and port with minimum casualties, speed may be more important than firepower, the cell decided. Therefore, members opted to trade 70-ton M1 Abrams tanks for additional AAAVs and an EFSS battery. The armored AAAV can carry troops across ocean or land at speeds up to 30 mph. The EFSS fires 120 mm mortar rounds every 12 to 20 seconds and is transported on the MV-22.

The Marine Expeditionary Family of Fighting Vehicles, however, did not make the cut. With a combat weight of 14 tons, the experimental MEFFV is lightweight, and it is expected to come in a number of variants, including a fire-support version with a 120 mm Dragon Fire rifled mortar and an antitank model designed to defeat heavy armor at long ranges. The problem, cell members agreed, is that the MEFFV isn’t scheduled to be deployed until 2020—two years after the time of the war game.

Still, Kenneth Woechan, of Litton Fasteam, argued that the MEU should have its own dedicated fire support. “You don’t want somebody else shooting your BBs,” he said.

Reed T. Bolick, of Cypress International, agreed. “I think we’ll need the full triad of fire support—mortars; 155 mm lightweight, towed howitzers, and naval fire support” he said. “That gives you a whole spectrum that you can call if you need it.”

Another capability needed for this mission, cell members said, was mine clearing. “In every war game I’ve ever been in, they say we’re missing the mine-clearing capability,” said Ridderhof. The first death at Camp Rhino in Afghanistan was a mine casualty, he noted.

Also, Ridderhof said, the port of Dumai is situated on a narrow inlet of the Strait of Malacca, which would be an ideal place to lay sea mines. The carrier group and the amphibious ready group—the ships transporting the Marines—must be able to protect themselves against that threat, he said.

Clearing Mines
In addition, he said, the MEU itself must have increased “shallow-water, anti-mine capability” to protect its troops as they go ashore. The LCACs—the air-cushioned land craft that transport Marines from ship to shore—can’t operate until their path has been cleared of mines, Woechan said.

To help with that chore, the cell agreed to reinforce the MEU’s platoon of combat engineers, whose job includes mine clearance. They also concurred, however, that the Navy needs to do much more to improve its countermine capability.

In addition, the cell wrestled with the issue of combining the two MEUs into one Marine Expeditionary Brigade that could fight as a single coordinated unit. Players worried that the two MEUs could not supply enough headquarters personnel to provide a full command-and-control function for a brigade.

“If you’re going to stand up a MEB staff, you need training,” said Larry Barnes, from Titan Systems Corporation. “Training is a big issue. You should have a standby MEB staff.”

“My only concern is that I don’t think the MEB has enough assets to control the action,” said Ridderhof. Facing immediate combat, he noted, the two MEUs could not spare enough personnel to provide a full staff for the MEB. “The MEB would have enough assets to coordinate, but not control the MEUs.”

The cell agreed to have the MEB coordinate operations of the two MEUs, with one taking the port while the other focused on the provincial capital.

Coordination of air assets would be particularly important, Wisniewski noted. After one MEU airlifted its troops to hit the capital, he asked, “why not pool assets from both MEUs to move troops in from the sea” to take the port?

For a single MEU to take either city unaided would be difficult, the cell agreed. They noted that the rebels had a total of six brigades at their disposal, including one in the capital and another in the port.

For the two MEUs to link up also would be tough, Bolick noted, since the capital and port are connected only by one 80-mile highway with six bridges. “It’s an automatic kill zone,” he said.

Wisniewski pointed out, however, that the Marines weren’t expected to do all the fighting. Although the Indonesian national army had no forces in position to respond quickly, it eventually is expected to commit units. Also, Australia has committed an army brigade to the operation. In addition, the U.S. Army has a division, including three brigade combat teams, on the way.

“We’re enablers,” said Wisniewski. “Let the Army, the Australians and the Indonesians do the heavy fighting. Our job is to kick down the door for them.”

Wisniewski proposed that one MEU conduct an amphibious landing at the port, surround it and prepare for an assault by a combined coalition force. The coalitions forces could be brought in by C-130 and C-17 air transports and the high-speed catamarans that U.S. services currently are trying out, he said. Meanwhile, the other MEU would capture the capital’s airport, use it to fly in reinforcements and encircle the city.

Rebels inside the city would be unable to receive supplies or reinforcements, nor would they be able to offer aid to their colleagues in the port, Wisniewski said.

Andrew Kondracki, from the Office of Naval Research, raised an important question: “How long do we have to wait until the Army arrives—96 hours?”

While they wait, the Marines will have considerable air support. One carrier, with scores of combat aircraft, is nearby, and another is only days away. In addition, the MEB can call upon U.S.-based long-range bombers—B-52s, B-1s and B-2s—to pummel enemy targets with precision-guided munitions.

In this scenario, the Marines can get additional support from a next-generation Maritime Positioning Force, which the war game assumes will be in place by 2018. As proposed, the Maritime Positioning Force (Future) includes supply ships big enough to serve as complete bases for U.S. forces to launch military strikes, eliminating the need for nearby airfields, ports and staging areas.

The new ships—unlike today’s logistics vessels—would have flight decks long enough for strategic air transports, as well as MV-22s and Joint Strike Fighters, and ramps for AAAVs and LCACs, enabling them to keep MEUs supplied almost indefinitely.

The question, however, is whether the Navy will be able to build this new class of ships, said Brig. Gen. William D. Catto, commanding general of the Warfighting Laboratory. “The Navy right now is broke,” he told participants in the war game. It can’t afford all of the ships that it wants, he said.

Also, Catto said, the Navy is leery about expeditionary warfare. It doesn’t want to operate close to shore, he said. “The Navy thinks the littorals are a thousand miles out. That ain’t the littorals.”

Within the next five years, he said, the Navy and Marines need to put together a plan to improve cooperation. “We’re going to drag them into the 21st century.”

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