FEATURE ARTICLE  

Digital Marketplace 

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by David Silbergeld 

Panzer General III: Scorched Earth
From the team that brought you the PG (Panzer General) Series—especially PG 3D Assault, emphasizing strategy as its driving force, coupled with a unique 3D engine that provides effects such as rain, fog and snow—we have another chapter. It is called Scorched Earth.

The scene has shifted to World War II’s Eastern Front, added four new campaigns (two German, two Soviet) and provided a random battle generator allowing you to create scenarios with British, American, German or Soviet units.

Strategic coordination of your units requires a lot of forethought and planning, such as the option of promoting chosen "veteran" commanders to give them units with more capability. But many of the battles—the capture of Warsaw, for example—are basically replays of PG I and II.

There is a 3D strategic map, which can be puzzling, since we are used to 2D maps. A vertical view may be a unique experience for the first-time gamer, but no great shake for the true military strategist, whose goal is to see the entire battlefield and acquire a general overview.

There are eight different equipment classes in PG III Scorched Earth: infantry, tanks, recon, anti-tank, artillery, air defense, fighter and bomber. Within each class, there are types (i.e., the tank category includes the T-34 and the KV-1). You can create a paratroop (fallschirmjäger) unit, and arrange an airdrop.

If you decide to save your game-play, plan on using 200 KB of hard-drive space. More information is available at www.panzergeneral3.com from Mattel Interactive. This wargame is better for new players than for the sophisticated player, who might prefer this addition to the series as an add-on to PG 3D: Assault. This is probably due to the pop-up screen that helps to keep new players better informed of the battle’s progress.

System requirements: 266 MHz Pentium or faster, 64 MB of RAM, 350 MB of hard-drive space, 4X CD-ROM drive, 8 MB 3D video card, minimum 28.8 KBps modem (which allows four-player games on Internet/LAN), Windows 95/98, DirectX 7.0 (provided with game).

Microsoft Flight Simulator 2000-Professional Edition
This is not your father’s flight simulator, but a whole new, more capable, realistic and improved flight envelope. Yet, it remains compatible with a plethora of add-ons and works with previous versions.

The professional version contains more aircraft and cities. It adds Boston; Washington, D.C.; Seattle; Berlin; Tokyo, and Rome. It has more than 20,000 airports and lots of editing tools.

Terrain details must be classed as amazing (considering that the database is global), both in its accuracy, as well as day and night textures that include city lights and vehicles moving on roads. Fly down to Las Vegas, and as you pass over the strip, you’ll see such landmarks as the Luxor and the MGM Grand hotels.

You get to fly everything from helicopters (Bell 206); private planes that include Cessna, Mooney, and King Air; business aircraft, such as the Learjet; all the way up the scale to commercial airliners, such as the Mach 2 Concorde and the Boeing 777. Add to that list the Schweitzer 2-32 Sailplane or the Sopwith Camel.

By the way, the Mooney and Cessna have IFR panels for instrument flights with specific instruments (i.e., GPS receiver) that can be made to fill the whole screen. You can even download real-world weather.

What can’t you do? Air traffic control (ATC), somehow, got forgotten. But you can add "Flight Unlimited III" or "Fly" to this sim and get ATC. Now, that is real compatibility, and it confirms that updates can be made via add-ons available from other developers. More information at Microsoft’s Web site at www.microsoft.com/games/fs2000/.

System Requirements: Pentium III 500, 128 MB RAM, 12 MB 3D accelerator, 4X+ CD-ROM, 500 MB of hard-drive space, Windows-compatible sound card, joystick, throttle and rudders.

Close Combat: Invasion Normandy
This series has taken you from the beaches at Omaha, the bridges of Operation Market-Garden ("A Bridge Too Far"), the Eastern Front, and the Battle of the Bulge. This is the fifth game, and it takes you back to the beginning of the cycle at the Contentin peninsula—Utah Beachhead and the siege of Cherbourg.

A mechanism called New Force Pool dynamics allows the customizing of your battle group. Fighting among the dense hedgerows of the French Boucage country means tanks cannot deploy properly and anti-tank traps abound. Emphasis shifts to the infantry, which makes the title—"Close Combat"—a truly operative imperative.

You can assign limited support assets, such as air strikes, mortars or naval gunfire. This, in addition to variable weather and supply elements, means that your options will be different each time you play. Alternatively, you can choose to play strictly according to historical conditions.

The improved campaign system allows movement of multiple, customized, battle groups on a strategic map of the Contentin peninsula that scrolls to conform to your unit’s progress. You can create your own operations, battles and campaigns using a scenario editor and retain the capability to review the action for improved battle debriefs.

An especially appealing feature allows your battles to be carried over to subsequent campaigns, thus affecting strategic play, based on accumulated successes and failures.

A feature called dynamic map tracking enables the battlefield that you create—including shell holes, vehicle wrecks and topographic features, such as destroyed villages—to remain as it was at the end of a session. That way, you can pick up where you left off whenever you choose. More information is available at www.closecombat.com from Mattel Interactive.

System Requirements: 200 MHz Pentium or faster, 64 MB of RAM minimum, 300 MB HD space, 4X CD-ROM drive, 8 MB 3D video card, 28.8 KBps minimum modem (allows two-player games on Internet/LAN), Windows 95/98, DirectX 7.0 (provided with game).

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